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What Our Users Are Saying About Tonic Tutor
I have a number of students with different learning styles and with different learning needs (including ADD/ADHD), so I often make Tonic Tutor Time a part of our lessons. Tonic Tutor enables me to take the student OFF the piano bench and over to the computer to continue our learning. Our Tonic Tutor Time allow my special needs students to stand up at the computer and "move" as they join with the characters on the screen. For my students who struggle with fine motor skills, using the mouse and hearing the wonderful sounds that are made with correct answers is a definite confidence builder. Thank you Tonic Tutor!
Shelagh (Teacher) - OntarioTeach & Learn Music Online
Tonic Tutor helps students improve their musical skills and saves teachers valuable lesson time. With a few clicks you can assign a lesson that students can play at home and track their weekly progress. All of Tonic Tutor's games have settings you can change so you can tailor each student's lesson as they progress. With Tonic Tutor you can make sure your students are learning and improving their Note Reading, Music Theory and Ear Training skills. Tonic Tutor engages your students with fun games and rewards that will spark their curiosity and nurture a lifelong interest in music.
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BLOCKS

THE GIST OF IT - Click the seeds as instructed to make the flowers grow. Incorrect seeds will result in nasty plants.
WHAT IT TEACHES - Note reading
RECOMMENDED FOR - Pre A to Grade 7
SEEDS

THE GIST OF IT - Click the blocks until the rhythm you see matches the one you hear.
WHAT IT TEACHES - Hearing and seeing rhythms.
RECOMMENDED FOR - Pre A to Grade 2
CIRCLES

THE GIST OF IT - Tap the rhythm that you hear.
WHAT IT TEACHES - Rhythm tap-back practice.
RECOMMENDED FOR - Grade 1 to Grade 7
BASEBALL

THE GIST OF IT - Hit the baseball by clicking the correct note on the keyboard.
WHAT IT TEACHES - Reading intervals and/or chords
RECOMMENDED FOR - Pre-grade to Grade 7
BROKEN GRAMOPHONE

THE GIST OF IT - The gramophone breaks down after playing the first two notes of any tune. Guess the tune that it was trying to play.
WHAT IT TEACHES - Aural interval identification using tunes
RECOMMENDED FOR - Grade 2 to Grade 10
PLAYER PIANO

THE GIST OF IT - Finish playing the melody that you hear and see on the keyboard.
WHAT IT TEACHES - Melody playback
RECOMMENDED FOR - Pre-Grade to Grade 10
AQUARIUM

THE GIST OF IT - Select the fish that matches the scale that you hear.
WHAT IT TEACHES - Aural scale recognition
RECOMMENDED FOR - Grade 1 to Grade 8
STARS

THE GIST OF IT - Turn the notes on the staff into stars by playing them on the keyboard.
WHAT IT TEACHES - Note reading
RECOMMENDED FOR - Pre-Grade to Grade 4
PIZZA

THE GIST OF IT - Add note/rest values as toppings to your pizza.
WHAT IT TEACHES - Note/rest values in relation to time signatures
RECOMMENDED FOR - Pre-Grade to Grade 5
PLANETS

THE GIST OF IT - Create the scale as instructed to help the space explorer get back to the ship.
WHAT IT TEACHES - Scales on the keyboard
RECOMMENDED FOR - Pre-Grade to Grade 8
ROCK CLIMBER

THE GIST OF IT - "Scale" the rock by choosing the correct notes of a scale (ascending only).
WHAT IT TEACHES - Scales and key signatures
RECOMMENDED FOR - Pre-Grade to Grade 8
MINI MONSTER

THE GIST OF IT - Move the Mini Monster to the same line or space as the note shown.
WHAT IT TEACHES - Intervals on the staff
RECOMMENDED FOR - Beginner to Grade 5
MAGNETS

THE GIST OF IT - Move the notes to match the melody that you hear.
WHAT IT TEACHES - Melodic dictation
RECOMMENDED FOR - Pre-Grade to Grade 10
RHYTHM ZOO

THE GIST OF IT - Each facedown card represents a portion of a rhythm. Listen to the rhythm and choose the facedown card that matches the face-up card.
WHAT IT TEACHES - Aural recognition of rhythmic patterns
RECOMMENDED FOR - Pre-Grade to Grade 7
STICK PEOPLE

THE GIST OF IT - Select the picture that best represents the direction of the melody.
WHAT IT TEACHES - Identifying pitch direction by ear
RECOMMENDED FOR - Beginner to Grade 8
ICE CREAM

THE GIST OF IT - Listen to the chord, then to the single note. Select the ice cream scoop that represents the single note.
WHAT IT TEACHES - Identifying single pitches within a chord
RECOMMENDED FOR - Grade 1 to Grade 10
TRAINS

THE GIST OF IT - Watch and listen to the rhythm on the train car, and click the last note that you hear.
WHAT IT TEACHES - Reading rhythm
RECOMMENDED FOR - Beginner to Grade 5
CHORD COLOURS

THE GIST OF IT - Listen to the chord progession and choose the chords from the drop-down menus.
WHAT IT TEACHES - Aural chord recognition
RECOMMENDED FOR - Grade 5 to Grade 10
PIANO CHORDS

THE GIST OF IT - Create the chord on the keyboard as instructed.
WHAT IT TEACHES - Chords on the keyboard
RECOMMENDED FOR - Grade 3 to Grade 10
MYSTERY NOTE

THE GIST OF IT - Listen to the mystery note and then find it in the melody.
WHAT IT TEACHES - Listening for a specific pitch (useful in melody playback and melodic dictation)
RECOMMENDED FOR - Pre-Grade to Grade 4
LIGHT BULBS

THE GIST OF IT - Click the bulbs in the order indicated. An incorrect click will cause a smash!
WHAT IT TEACHES - Orders of things, such as the order of sharps and flats, line notes and space notes, Roman numerals, and scale degrees.
RECOMMENDED FOR - Pre A to Grade 8
EGGS

THE GIST OF IT - Click the "egg note" that doesn't match the melody.
WHAT IT TEACHES - Introduction to melodic dictation
RECOMMENDED FOR - Beginner to Grade 3
JUNGLE JOURNEY

THE GIST OF IT - Avoid the perils of the jungle as you travel in intervals across the keyboard.
WHAT IT TEACHES - Intervals on the keyboard
RECOMMENDED FOR - Beginner to Grade 5
ROBOT

THE GIST OF IT - Use the keyboard at the bottom of the screen to play back the robot's melody.
WHAT IT TEACHES - Melody playback
RECOMMENDED FOR - Beginner to Grade 9
BOXING GLOVE

THE GIST OF IT - Bop the musical objects as instructed.
WHAT IT TEACHES - Various music theory topics
RECOMMENDED FOR - Beginner to Grade 7
TERM MEMORY

THE GIST OF IT - Just like in the card game called Memory, find the cards that "match" (terms/signs and their English definitions).
WHAT IT TEACHES - Terms and signs
RECOMMENDED FOR - Beginner to Grade 8
KEY SIGNATURE SNAP

THE GIST OF IT - Just like in the card game called Snap, look at two cards and decide whether they are a "match".
WHAT IT TEACHES - Key signature identification
RECOMMENDED FOR - Grade 1 to Grade 8
BLOBS

THE GIST OF IT - Click on the blob that represents the chord that you hear.
WHAT IT TEACHES - Aural chord identification
RECOMMENDED FOR - Grade 6 to Grade 10
LASERS

THE GIST OF IT - Name the note before the landmark lasers zap it!
WHAT IT TEACHES - Note reading using landmarks
RECOMMENDED FOR - Beginner to Grade 2
MUSHROOMS

THE GIST OF IT - A row of mushrooms represents a series of pitches. Listen to a melody and figure out which mushroom represents the last note you hear.
WHAT IT TEACHES - Preliminary exercise for melody playback
RECOMMENDED FOR - Pre-grade to Grade 9
LOLLIPOPS

THE GIST OF IT - A clef-less staff displays notes which a student must find (by direction and interval) on a lollipop "keyboard".
WHAT IT TEACHES - Directional/Intervallic Reading
RECOMMENDED FOR - Beginner to Grade 2
PIGGYBANK

THE GIST OF IT - A coin with a note (i.e. half, quarter, etc.) on it hovers over a piggy bank. If the player correctly identifies the note value, the coin drops in the bank; if not, it slides off the screen.
WHAT IT TEACHES - Identification of note values
RECOMMENDED FOR - Beginner to Grade 2
NOTE SNAP

THE GIST OF IT - Just like in the card game called Snap, two cards are presented and the player must decide whether they are a "match" (in order for two cards to be a match, the notes on them must be the same letter name, regardless of their register and clef).
WHAT IT TEACHES - Written pitch identification
RECOMMENDED FOR - Beginner to Grade 6
INTERVAL MEMORY

THE GIST OF IT - Just like in the card game called Memory, several playing cards are shown face-down and the player can turn over two cards at a time to see whether they are a "match" (in order for two cards to be a match, the intervals on them must be the same, regardless of their clef or whether they are harmonic/melodic).
WHAT IT TEACHES - Written interval identification
RECOMMENDED FOR - Beginner to Grade 3
NOTE BIRD

THE GIST OF IT - A bird tweets a note onto a staff. The note slides along the staff, and the player must identify the note before it falls off the other end. In the easiest version of this game, the note stops in the middle of the staff so that the student's response is not timed.
WHAT IT TEACHES - Written pitch identification
RECOMMENDED FOR - Beginner to Grade 3
GUMBALLS

THE GIST OF IT - Two stacks of gumballs represent two different intervals. The player listens to an interval and then tries to select the correct gumball stack.
WHAT IT TEACHES - Aural interval identification (but only the size of the intervals, not the quality)
RECOMMENDED FOR - Beginner to Grade 5
LADYBUG

THE GIST OF IT - To help the ladybug jump to a floating target, the player listens to an interval and identifies it. If the player guesses correctly, the ladybug lands on the target; the ladybug jumps too far if the guess is too high, and not far enough if the guess is too low.
WHAT IT TEACHES - Aural interval identification
RECOMMENDED FOR - Grade 2 to Grade 10
PIANO KEYS

THE GIST OF IT - The player is asked to find all of a letter name (for example, F, G sharp, C flat) on the keyboard.
WHAT IT TEACHES - Names of notes on the keyboard
RECOMMENDED FOR - Beginner to Grade 2
DANCING JELLY BEANS

THE GIST OF IT - There are three jellybeans on the stage. One dances to its own rhythm, and the other two dance to identical rhythms. The player listens to each rhythm and then identifies the one that is different.
WHAT IT TEACHES - Aural rhythmic identification
RECOMMENDED FOR - Pre-grade to Grade 7
FINGER PUPPETS

THE GIST OF IT - The player clicks on the finger indicated to hear the puppet 'speak'.
WHAT IT TEACHES - Finger numbers (for young piano students)
RECOMMENDED FOR - Beginner
